Cardboard & Consoles: Game-Based Learning K-12+
How might we design card games to demonstrate the complexities of breaking addiction, abuse or poverty cycles? How might we interrogate video games to challenge settler culture and appropriation through character analysis and computational thinking? How might we deliver game experiences that improve social-emotional health and future-ready career skills? Arrive in this workshop intrigued, leave with grand designs for applying game-based critical thinking & learning to your impact area.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Dan Ryder
Community Regional Charter School
About
Format:
Workshop
Type:
Session
Track:
Practice & Pedagogy
Level:
Field Experience
Focus Area:
K-12 Education