Evidence-Based Evaluations of Esports in Education

For the past year, this group of partners has been funded by the US Department of Education to conduct critical research on scholastic esports programs. This research has resulted in new methods and procedures that can be used to evaluate esports and gaming programs that are rapidly growing in schools and libraries across the nation. Open questions related to efficacy, inclusivity, and access barriers can now be explored by educators in their own classrooms and libraries using these procedures.



Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Format: Case Study
Event Type: Session
Level: Field Experience