The Future Is Now: Games as Assessment

Virtual Session Link

There exists a growing body of research suggesting the efficacy of games as tools for learning and perhaps even more interestingly as tools for assessment. Drawing on decades of experience in the commercial game-based learning industry, panelists will share their perspective on how games can not only cultivate, but assess future-facing skills (popularly known as 21st century skills) through the lens of five unique learning games.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Scot Osterweil
photo of Peter Stidwill

Peter Stidwill

FableVision Studios

photo of Dan White

Dan White

Filament Games

About
Format: Panel
Type: Session