Teens as Changemakers: SEL Through Game Design

Teens need social and emotional skills to thrive, but most SEL offerings for teens lack impact. We present a case study of a field-tested method for engaging teens in SEL and social justice using game design as experiential learning. Game Design Studio, co-created with teens, invites them to choose topics they want to explore and design for the changes they want to make in the world. Analog and digital gameplay and design become vehicles for reflection, self-expression, and change.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Matthew Farber

University of Northern Colorado

Susan Jane

iThrive Games Foundation

Susan Rivers

iThrive Games Foundation