Hands on Approach to PBL in the Classroom


David Cuartielles


Nerea Iriepa

Arduino AB

After an introduction to teachers experiences with the overall pedagogic capabilities of the open-source education platforms, we will proceed at making a hands-on introduction to the use of electronic components in the classroom. Constructing mini-projects with participants aims to demonstrate how students can be involved in the creation of innovative pedagogical processes. Educators will gain insight to practical applications of project-based learning related to STEAM curriculum.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Format: Workshop
Event Type: Session
Level: Basic Understanding
Online: Slides