Hands on Approach to PBL in the Classroom
After an introduction to teachers experiences with the overall pedagogic capabilities of the open-source education platforms, we will proceed at making a hands-on introduction to the use of electronic components in the classroom. Constructing mini-projects with participants aims to demonstrate how students can be involved in the creation of innovative pedagogical processes. Educators will gain insight to practical applications of project-based learning related to STEAM curriculum.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
David Cuartielles
Arduino
Nerea Iriepa
Arduino AB