Make It Theirs: Designing High School Esport Clubs
Esports, or competitive gaming, is considered by many to be the next big thing, with a global viewership of 292 million people in 2016 and revenues of over $463 million. But esports can do more than entertain; it can also be leveraged as a platform for youth engagement and mentorship around STEM interests and social emotional learning. This workshop will provide an overview of a free-club system that includes state approved curriculum, learning toolkits, and hands-on guidance to show how.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Tom Turner
North America Scholastic Esports Federation