Fact or Fake: Using Games to Teach Ethics
Today’s media environment poses challenges for educators. Led by experts in game design and education, this workshop provides evidence- and game-based tools for educators to help students advance critical thinking and decision-making skills. We’ll discuss classroom challenges about discerning fact from fake, introduce game-based learning frameworks, explore curriculum for ethical skill-building and create flexible lesson plans that incorporate classroom goals and examples from students’ lives.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Cathie Gillner
Fox Chapel Area School District / Dorseyville Middle School
Lacey Hilliard
Suffolk University
Scot Osterweil
MIT