Can AAA Games be Used to Improve Education?

In February of 2018, Ubisoft launched its first EDU adaptation of the Assassin's Creed series to explore Ancient Egypt as never before. Using data and sharing their own in-class experience, the panelists will discuss if that project and others can actually help advance learning for students at all stages of their education – grade school to college. One year after launch, what are the key strengths and limitations of using this 'game' in the classroom and how can the experience be improved?

[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]

Format: Case study
Event Type: Session
Level: Field Experience