In this role, his team is responsible for the global design and development of all new learning programs for the enterprise to include leadership, professional development, functional learning, industrial skills development, and knowledge management. His team is also responsible for the enterprise architecture of all learning technologies, digital strategies, and content curation. The Learning Design and Technology organization is also responsible for the enterprise learning strategies, policies, program design, delivery methods, strategic planning for innovation, industry intelligence and benchmarking.
Previously, Mark served as the director for Functional Learning and Technology and was responsible for the analysis, design, development, implementation, and evaluation of training for Engineering, Information Technology, Finance, Supplier Management, Production Systems, Sales and Marketing / Global Sales, Marketing and Strategy, Program Management, Intellectual Property Management, and Project Planning & Control. His team was also responsible for all the learning technology including the Learning Management System, Learning Content Management Systems, Learning Performance Support Systems, Virtual Collaborative Environment, and Virtual Classrooms.
Before joining Boeing, Mark led General Electric’s engineering learning and development for the Power and Water division. His work concentrated on strategic creation and implementation of training activities for a global organization of nearly 19,000 engineers located in over 500 cities and 56 countries. His major responsibilities included working with business leaders to assess learning and development gaps and drive strategy for training and development, conduct competency model assessments, and support the findings with scalable learning strategies for the engineering employees across the full breadth of engineering disciplines.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.