Can You Gamify the Whole Curriculum?

Gaming is an elemental part of young people's lives, and the benefits of play-based learning have been well-documented. Learning can and should be fun, and this session showcases practical examples of solutions that bring the benefits of gamification to upper secondary education. These showcased innovations are using a gamified curriculum that have achieved both scale and impact. We invite you to join us to discuss and deep-dive into the intersection of learning and digital play! Come and explore how gamification fosters belonging, teamwork, and fun while bridging gender and equity gaps.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Lasse Leponiemi
photo of Deborah Mensah-Bonsu
photo of Lauren Ziegler
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