We’re Doing Gamification Wrong: Kids Want to Learn
“Get this right and unlock game time” is the way in which traditional edtech programs motivate learning. However, our study with emotional sensors found kids were often annoyed by these “reward” games and were far more motivated by the learning itself. By repurposing gamification to add weight to answering questions, we created new ways to use games to support focused learning. This session will show how games can help kids set meaningful goals and simplified rewards can cultivate motivation.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Elliott Hedman
mPath